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Read moreMore VRAM keeps footage, cached previews and effects resident in fast memory, cutting timeline stutter. This 24GB GDDR6 card, priced at R14,399, extends that same headroom to 4K and 6K timelines.
Scrubbing through a 4K timeline and watching playback drop to a slideshow is rarely a processor problem. It is usually the graphics memory pool filling up with cached frames, proxies and effects previews until nothing new can load smoothly. Editors chasing that fix keep landing on the same answer: a 24gb creator graphics card built to keep a full timeline resident instead of constantly re-fetching footage.
Timeline stutter comes from an editor having to discard and reload cached frames because the graphics memory pool is too small to hold the active sequence. The ASRock Pro B60 Creator offers 24GB of GDDR6 for R14,399, giving 4K and 6K timelines enough room to stay cached without constant reloading. Its 2400 MHz Xe2-HPG core keeps that cache moving rather than sitting static.
Non-linear editors do not just decode footage on the fly; they cache decoded frames, generate proxy previews, and hold effect and colour-grade previews in memory simultaneously. On a long multi-layer timeline, all of that competes for the same pool, and once it is full the software has to drop older frames to make room for new ones.
That drop-and-reload cycle is what shows up on screen as stutter, dropped frames or a spinning cache indicator, even on a machine with a fast processor and plenty of system RAM.
With 24GB of dedicated GDDR6 on tap, an editor can keep far more of a sequence cached at once, which is why timeline scrubbing feels smoother and effect previews render without the usual lag. The card's 192-bit memory bus moves that cached data quickly enough that the extra capacity actually gets used rather than sitting unread.
Editors working in 6K or stacking several 4K layers with colour grading and effects will notice this most, since those are exactly the projects that overwhelm smaller memory pools first.
Intel's Xe2-HPG architecture drives the core rendering pipeline, while onboard XMX engines take on AI-assisted tasks like noise reduction and frame interpolation without pulling resources from the main editing cache. DirectX 12 Ultimate support keeps compatibility broad across current editing suites.
Anyone weighing this card against timeline-heavy alternatives can review the full listing here for the complete spec sheet. It sits within Evetech's workstation GPU lineup, alongside other cards built for sustained creative workloads, and other ASRock cards in stock are worth a look for anyone comparing across the brand.
Editing software leans heavily on graphics memory for caching frames and previews, so a small memory pool causes stutter regardless of how capable the processor is.
Most 4K timelines with moderate effects work comfortably within 12 to 16GB, though heavier grading and multi-layer projects push closer to 20GB or more.
Yes, its memory capacity and Xe2-HPG core support real-time colour grading previews alongside standard cutting and effects work.
Not overkill so much as future headroom; it means longer, more complex timelines will not force a hardware upgrade partway through a project.
Yes, they are built to accelerate AI-assisted tasks like denoising and interpolation separately from the main render pipeline, reducing load on the rest of the card.
Ready to scrub your timeline without the stutter? Check out this 24GB Pro B60 Creator found in Evetech's creator-focused graphics cards, selling at R14,399 that will keep editing timelines scrubbing smoothly instead of stuttering.
Editing software leans heavily on graphics memory for caching frames and previews, so a small memory pool causes stutter regardless of how capable the processor is.
Most 4K timelines with moderate effects work comfortably within 12 to 16GB, though heavier grading and multi-layer projects push closer to 20GB or more.
Yes, its memory capacity and Xe2-HPG core support real-time colour grading previews alongside standard cutting and effects work.
Not overkill so much as future headroom; it means longer, more complex timelines will not force a hardware upgrade partway through a project.
Yes, they are built to accelerate AI-assisted tasks like denoising and interpolation separately from the main render pipeline, reducing load on the rest of the card.